# VOIDBREAK: Tactical Skirmish in the Star-Husk Frontier

## 📡 SYSTEM OVERVIEW

VOIDBREAK is a gritty sci-fi miniatures wargame where Crews battle across derelict space stations and cursed starwrecks. Fight for survival in the dark corners of deep space with tactical skirmish combat, environmental hazards, and desperate missions.

**Genre:** Solo/Co-op Sci-Fi Tactical Skirmish  
**Scale:** 28mm recommended (adaptable)  
**Players:** 1-4  
**Game Time:** 60-90 minutes  
**Crew Size:** 3-6 members  

---

## 🎮 WHAT'S INCLUDED

### Core Files
- **VoidbreakRaids_Rules.html** - Interactive rulebook with Dead Space-inspired UI
- **VoidbreakRaids_Forge.html** - React-based crew builder tool
- **VoidbreakRaids_Arsenal.json** - Complete weapons and gear database
- **VoidbreakRaids_README.md** - This file

### Features
- ⚔️ **Solo/Co-op Campaign**: "Echoes in the Black Core" - 6 interconnected missions
- 🤖 **AI-Controlled Enemies**: 4 distinct enemy factions with behavioral logic
- 🎨 **4 Player Factions**: Each with unique gear and playstyles
- 📊 **Interactive Tools**: Collapsible sections, tabbed navigation, crew builder
- 🖨️ **Print-Friendly**: Offline reference sheets

---

## 🚀 QUICK START

### 1. Build Your Crew
- Open **VoidbreakRaids_Forge.html** in a web browser
- Create 3-6 crew members
- Each member has **100 points** to spend on:
  - 1 Primary Weapon
  - 1 Melee Weapon (optional)
  - Up to 3 Gear items
  - Faction-specific equipment

### 2. Choose Your Faction
- **Alpha Centauri Expeditionaries**: Spec-ops soldiers with tech optimization
- **Red Helix**: Gene-spliced rummagers with bio-weapons
- **Obsidian Creed**: Psy-fanatics with morale manipulation
- **Reclaimer Troupe**: Machine-hunters with precision tech

### 3. Learn the Rules
- Open **VoidbreakRaids_Rules.html**
- Review Core Rules, Combat, and Turn Structure
- Check AI Enemy behaviors for your first mission

### 4. Play a Mission
- Set up 3x3 ft battlefield (28mm) or 2x2 ft (smaller scales)
- 33% terrain coverage minimum
- Enemy count: 5 + (Player Count × 2)
- Start with Mission 1: Ghost Deck Recon

---

## 📋 UNIT STATISTICS

Every crew member has these stats:

| Stat | Abbr | Description |
|------|------|-------------|
| **Movement** | M | Distance in inches |
| **Action Points** | AP | Actions per turn (usually 2) |
| **Melee** | ME | Dice for close combat (e.g., 3d6) |
| **Shooting** | SH | Dice for ranged attacks (e.g., 2d6) |
| **Wounds** | W | Damage before elimination |
| **Morale** | MOR | Mental resilience |

**Base Stats:** M 5" | AP 2 | ME 3d6 | SH 2d6 | W 3 | MOR 3+

---

## ⚔️ COMBAT BASICS

### Ranged Combat
1. Check range and line of sight
2. Roll SH dice, need **5+** to hit
3. Cover: -1d6 from attacker
4. Target rolls defense saves (if any)
5. Apply wounds (1 per unsaved hit)

### Melee Combat
1. Must be in base contact
2. Roll ME dice, need **5+** to hit
3. Target rolls defense saves
4. Apply wounds

### Critical Hits
- Natural **6** = Critical Hit
- Cannot be saved
- May trigger weapon effects (Burn, Bleed, Stun)

---

## 🎯 FACTIONS AT A GLANCE

### Alpha Centauri Expeditionaries
**Style:** Military precision, tech superiority  
**Special Gear:** Tactical AI Chip, Beacon Drone, Fusion Cutter  
**Best For:** Coordinated tactics, mobility

### Red Helix
**Style:** Bio-horror, mutation, regeneration  
**Special Gear:** Bone-Tether Whip, Flesh Gland Injector, Molting Carapace  
**Best For:** Aggressive melee, adaptation

### Obsidian Creed
**Style:** Psychic terror, morale warfare  
**Special Gear:** Blessed Blade, Toxin Censer, Mind-Flay  
**Best For:** Area control, fear effects

### Reclaimer Troupe
**Style:** Anti-tech, precision disruption  
**Special Gear:** EMP Bolter, Neural Dampener, Data Spike Blade  
**Best For:** Countering machines, reactive play

---

## 🗺️ CAMPAIGN: ECHOES IN THE BLACK CORE

6-mission solo/co-op campaign with persistent crew progression.

| # | Mission | Enemy Type | Special |
|---|---------|------------|---------|
| 1 | Ghost Deck Recon | Rummagers/Security | Fog of War |
| 2 | Salvage Retrieval | Rummagers/Security | Ambush tokens |
| 3 | Containment Breach | Security/Bioforms | Toxic vents |
| 4 | Echo Pulse | Rummagers/Wraiths | Morale decay |
| 5 | Smuggler's Run | Rummagers/Security | Timed objective |
| 6 | Black Core Interface | Security/Wraiths | Hold position |

**Post-Mission:**
- Roll for injuries (1d6 + injuries)
- Earn upgrades and relics
- Permanent stat changes possible
- Campaign completion unlocks Legendary Gear

**Linked Dive:** After completing campaign, restart with bonuses:
- Keep 1 Legendary item
- +2 specialists per mission
- Improve 2 attributes

---

## 🤖 AI ENEMIES

### Rummager Mercenaries
Hit-and-run saboteurs, vent-borne killers  
**Units:** Tunnel Rat, Saboteur, Scrapgunner  
**Behavior:** Seek cover, hit-and-run tactics

### Military Security
Disciplined suppressors, fire teams  
**Units:** Grunt, Suppression Trooper, Enforcer Captain  
**Behavior:** Reroll saves in cover, overwatch

### Mutated Bio-Forms
Toxic berserkers, fleshcrafted horrors  
**Units:** Spitter, Gorespike Brute, Reaper Host  
**Behavior:** Cause Fear, explode on death, toxic auras

### Psychic Wraiths
Mindbreakers, warp-touched monstrosities  
**Units:** Phantom Stalker, Wailing Mind, Void Revenant  
**Behavior:** Teleport blink, -1 MOR aura, mental attacks

---

## 💾 USING THE CREW FORGE

### Creating a Crew Member
1. Click "Add Crew Member"
2. Name your operative
3. Choose faction (optional but recommended)
4. Select weapons and gear
5. Watch point total (100 max)

### Item Selection
- Click items to select/deselect
- Selected items show orange border
- Points displayed on right
- Over-budget shows red warning

### Export Options
- **Export Crew:** Download JSON file
- **Print Roster:** Print-friendly format
- Save for future games

### Tips
- Start with a primary weapon and melee backup
- Consider armor for survivability
- Faction gear synergizes with team abilities
- Don't spend all points - save for utility items

---

## 🎨 VISUAL THEMES

### Dead Space-Inspired Aesthetic
- **Colors:** Dark industrial blacks, warning orange, corrupted blue
- **UI:** CRT scanlines, glitch effects, tech corruption
- **Fonts:** Michroma, Orbitron, Share Tech Mono
- **Atmosphere:** Grungy sci-fi survival horror

### Interactive Elements
- Collapsible weapon/gear sections
- Tabbed navigation for rules
- Hover effects with glow
- Smooth animations
- Mobile-responsive design

---

## 📖 RECOMMENDED READING ORDER

1. **Overview** - Understand game scope
2. **Core Rules** - Learn stats and turn structure
3. **Combat** - Master fighting mechanics
4. **Weapons & Gear** - Know your options
5. **Factions** - Choose your identity
6. **AI Enemies** - Understand threats
7. **Missions** - Start playing
8. **Campaign** - Long-term progression

---

## 🛠️ TECHNICAL REQUIREMENTS

### Browser Compatibility
- Modern browsers (Chrome, Firefox, Edge, Safari)
- JavaScript enabled
- React 18 (embedded via CDN)
- No installation required

### Offline Use
- Download all HTML files
- Open locally in browser
- No internet needed after download
- Print to PDF for permanent reference

### File Structure
```
Voidbreak Raids/
├── VoidbreakRaids_Rules.html      (Interactive rulebook)
├── VoidbreakRaids_Forge.html      (Crew builder)
├── VoidbreakRaids_Arsenal.json    (Data file)
└── VoidbreakRaids_README.md       (This file)
```

---

## 🎲 WHAT YOU NEED TO PLAY

### Miniatures
- 3-6 crew members (28mm scale recommended)
- Enemy miniatures or tokens
- Any sci-fi models work

### Dice & Tokens
- At least 10× d6 dice
- Objective markers
- Status effect tokens (Burn, Bleed, Stun, Fear)
- Wound markers

### Battlefield
- 3×3 ft for 28mm (or 2×2 ft for smaller)
- Scatter terrain (walls, barricades, crates)
- 33% coverage minimum
- Sci-fi theme preferred

### Measuring Tools
- Tape measure or ruler
- Templates for blast areas (optional)

---

## 📚 DESIGN PHILOSOPHY

> "I have always loved the whole 'pick up a bunch of good looking miniatures and go on adventures' idea... This is just a distillation of ideas I had in my mind, that could be easier to understand than most games, but also retaining that classic wargame feeling to it."
> — Designer Notes, Ernesto Jaramillo

### Core Concepts
- **Narrative-Driven:** Story over pure competition
- **Accessible:** Easy to learn, hard to master
- **Solo-Friendly:** AI opponents with behavioral logic
- **Campaign Focus:** Persistent progression matters
- **Brutal Survival:** Injuries and losses have consequences

---

## 🆘 QUICK REFERENCE

### Turn Structure
1. **Activation Phase** - Players activate crew (2 AP each)
2. **Enemy Phase** - AI activates (Move → Shoot → Melee)
3. **End Phase** - Resolve status effects, morale

### Actions (1 AP each)
- Move (up to M distance)
- Shoot (ranged attack)
- Melee (close combat)
- Interact (objectives)
- Dash (second move)
- Overwatch (reaction shot)

### Status Effects (End Phase)
- **Burn:** Take 1 wound, test MOR 8+ to extinguish
- **Bleed:** Test MOR 8+, fail = 1 wound
- **Stun:** Lose 1 AP next turn
- **Fear:** Test MOR to approach, -1 MOR

### Combat Quick Rolls
- **To Hit:** Roll dice, need 5+
- **Crit:** Natural 6, cannot be saved
- **Cover:** Attacker -1d6

---

## 🔗 CREDITS

**Written by:** Ernesto Jaramillo  
**Co-written by:** Enrique Shieh  
**Version:** v022  
**System Status:** OPERATIONAL  

### Special Thanks
- Mordheim, Frostgrave, Necromunda, Stargrave, Five Parsecs From Home
- Dead Space (visual inspiration)
- The community that playtests and provides feedback

---

## 📝 VERSION HISTORY

- **v022:** Simplified combat (xd6 vs 5+), status effects at end phase
- **v021:** Changed Scavengers to Rummagers
- **v020:** Added incremental rewards, weapon attachments
- **v019:** Enemy phase separated from player phase
- **v016:** Rehaul - solo/coop focus, one model per player, reduced stats

---

## 🎯 READY TO DEPLOY?

1. Open **VoidbreakRaids_Forge.html** to build your crew
2. Open **VoidbreakRaids_Rules.html** to review mechanics
3. Set up your battlefield
4. Roll dice
5. **Survive the void**

**SYSTEM STATUS: ACTIVE | CREW BATTLE PROTOCOL ENGAGED**

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*For support, updates, and community discussion, visit the game's official channels.*
